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title: "My Game Dev Journey (So Far)"
date: 2026-07-2
description: "Detailing my journey of my many (mostly) unfinished and unpublished game projects."
---
# My Game Dev journey of mostly unfinished games
I recently went back digging through old folders after thinking 'what ever happened to that one game project I worked on a couple years ago? Then I re-discovered just how much work is laying around that I completely forgot about from over the years of dabbling in Game Dev! Most of these projects were at some point abandoned. Thus, I write this blog post as a place to immortalize them all in one place. Its a bit like thinking you don't know how to play the guitar because you havent played much in the past 5 years, but theres evidence of you playing dozens of songs really well (I had this realization too, but thats likely not gonna be another blog post).
# Unreal Engine Tutorials
## Tutorial Scene
## Lighthouse
## Sun Temple (Door Portal)
# Horror Game
# Glooming Spire
# Exsanguination
# JulJam
# Forsen LIDL Game
# Flappy Bird (my version)
This was the first game I ever made in Godot and marked the beginning of my switch to Godot. Just a simple flappy bird game.
# Lucubration (Pirate Software Game Jam)
This game was done for the pirate software game jam back in [2024].
# Door Game
Small concept, not really a game. It was heavily inspired by the Stanley Parable. I just love the whole initial door choice scene in that game. This was however nowhere near a real game but the final winter cabin scene was later reused in the next game we will talk about: "The Last Stream".
# The Last Stream (NYMN Game Jam)
Game made for twitch streamer NymN for his horror game jam.
# Portal Room
Portal Room (VR) (University)
# GodotSurvivors
A vampire survivors clone. I was able to create a very simple and brief level system, two different powers/characters:
Orbit Weapon (Orbits player)
Projectile(s) (that bounce on walls)
# Recollection
# Honorable Mentions
## 2D plattformer made for a university group-project. I spent most of the time working on multiplayer and even though didn't work quite well at the end, I still felt proud of managing to get it working through repeated effort.
## Bullet hell game developed with a group during a Game Jam (using Unreal Engine). I worked mostly on the power-up system.